A Brief History of XR Collaboration

XR Collaboration tools date back to the "virtual tradeshow," first described and presented as "ConventionView" by Visual Data Corporation – now known as Onstream Media – in April 1993. (Here's a complete history of video conferencing.)

2003: Second Life, an online virtual world, was born, growing to over one million regular users by 2013.  The platform features 3D-based, user-generated content, giving the users a sense of virtual property, space, and appearance. Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency. (Wiki-Second Life)

2013: AltspaceVR, a platform that provides meeting spaces in Virtual Reality, where users can host events, have conversations, watch videos, play games, and browse the Internet.  Avatars in AltspaceVR can automatically mimic a user's body language by tracking the VR controllers and using predictive algorithms. In October 2017, AltspaceVR was acquired by Microsoft. (Wiki-AltSpace VR)

2020: There are nearly 100 XR Collaboration products available to customers, many of which are focused on social, education, and enterprise applications.  Please use the “XR Collaboration Product Directory” for a listing of software products you can use.